One more loop completes the cycle of this month's game. I must admit, I'm getting tired of the ten second rule. Eager to go in new directions. This one for example is limited by the ten seconds. If the panels extended the flow of information - just enough - then it might be more interesting. I want multiple asynchronous loops going out of phase, suggesting ever wider narrative landscapes. This can be done on a webpage with several quicktime movies playing and looping independently (bandwidth is always a concern, however). A five second loop, next to a twenty second loop, next to a minute loop. In some of the loops I have created this month, I replicate this independent play by capturing a minute of this asynchronous behavior. But really a minute is plenty to suggest eternity, especially when there are so many other things to see. A static painting or photograph is the ultimate loop, of course. Some paintings you give several seconds, others several minutes and beyond. It depends entirely on whether the inputs trigger other pictures, colors, sounds, abstractions, movies, memories, fantasies. Selection of inputs is key to making the difference between generative boredom and just plain boredom.





































